Experiential Exercises & Games
Hands-on, physical, or game-based learning activities
8 tools in this category
- 30 Circles — A fast drawing exercise that exposes how much a group self-censors before trying to be creative.
- 35 Game (Thiagi) — A blind card-trading exercise where the group's own ideas get rated by strangers, so the best idea wins on merit rather than on who pitched it.
- Actee — A digital leadership simulation where you make change-management decisions and live with the consequences, then debrief.
- Corporate Maze — A trial-and-error grid exercise where the debrief, not the puzzle, is the point - who led, who went silent.
- Hot Seats — One person listens while the group gives structured, observed-behaviour feedback in two rounds: improve, then inspire.
- Sticks Activity — The Helium Stick: a team lowers a light rod using only index fingers - it almost always rises, exposing real coordination habits.
- Team Building — Two short exercises that surface how a team actually works, so the pattern is visible enough to talk about.
- Through the Looking Glass — CCL's Looking Glass, Inc. simulation: a half-day in-tray exercise that surfaces real leadership habits under pressure, for direct feedback.