35 Game (Thiagi)
In Short
- Energiser that surfaces group dynamics and decision-making patterns
- Best for: Interactive facilitation game
- 35 Game (Thiagi) is a structured tool for coaching and facilitation. Energiser that surfaces group dynamics and decision-making patterns. It provides a repeatable framework that can be adapted to individual, team, and leadership development contexts.
- Type of tool: Interactive facilitation game
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Expected outcomes:
- Direct experience with energiser that surfaces group dynamics and decision-making patterns, applicable immediately in real work
- Improved capacity to explores negotiation tactics, collaboration vs competition, and group dynamics t
- A concrete action or development plan to take forward from the 35 Game (Thiagi) process
In Detail
35 Game (Thiagi) is an experiential exercise designed to help coaches, leaders, and facilitators support practitioners in energiser that surfaces group dynamics and decision-making patterns. It sits within the category of Interactive facilitation game, making it particularly useful for practitioners working on capability development, team performance, and individual growth in organisational settings.
In practice, 35 Game (Thiagi) is delivered as a 7-step process. The process begins by divide participants into groups of 5-8. The session closes by debrief explores negotiation tactics, collaboration vs competition, and group dynamics that emerged during play. The structured approach ensures that participants move through a consistent experience while leaving room for the facilitator to adapt pacing and depth to the group's needs.
35 Game (Thiagi) is most effective when used to break existing patterns of thinking or interaction. The experiential format creates a low-stakes environment where participants can experiment, make mistakes, and draw direct parallels to real workplace dynamics through the debrief process.
How to Use
1. Divide participants into groups of 5-8. 2. Each group receives a set of 35 numbered cards or items with values. 3. Groups must negotiate and trade to maximise their score within a set time limit (15-20 minutes). 4. Trading happens between groups as well as within groups. 5. Facilitator calls time and scores are calculated. 6. Debrief explores negotiation tactics, collaboration vs competition, and group dynamics that emerged during play.
Pros and Cons
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Created by Sivasailam 'Thiagi' Thiagarajan
When to Use
This tool is suited to the following coaching and facilitation contexts:
| Context | Relevant |
|---|---|
| Individual Coaching | ✓ |
| Team Coaching | ✓ |
| Leadership Development | |
| Facilitation / Workshop | ✓ |
| Online / Virtual |