connecteddale

Strategy Coach = Clarity + Alignment

30 Circles

30 Circles is a three-minute drawing exercise that shows a group, in real time, how much it self-censors before it even tries - and opens a conversation about what blocks divergent thinking.

Five steps run left to right: hand out the circles, set the timer, draw an object in each one, count for uniqueness, then debrief what blocked people.

1 Hand out 30 circles 2 Set the timer 3 Draw an object per circle 4 Count and check uniqueness 5 Debrief the blocks
Running the 30 Circles exercise.

Reach for this when…

How to run it

  1. Give each person a sheet of 30 empty circles.
  2. Set a timer, usually three minutes.
  3. Ask them to turn as many circles as possible into recognisable objects.
  4. Call time and count how many are complete, and how many are genuinely unique.
  5. Debrief: what blocked people, what unlocked the ones who went furthest.

A worked example

Situation. Naliaka Wafula runs Tumaini Blooms, a flower export farm near Nairobi, Kenya, and her supervisors kept producing the same tired list of ideas whenever she asked for ways to cut post-harvest losses.

Applied. She opened the next planning meeting with 30 Circles instead of an agenda, timed it at three minutes, and had people call out their count.

Result. Most stopped near ten circles, blocked by wanting each drawing to be 'good'. The two supervisors who finished thirty had just gone fast and sloppy - which became the opening line for a looser, faster approach to the loss problem itself.

1 Hand out 30 circles 2 Set the timer 3 Draw an object per circle 4 Count and check uniqueness 5 Debrief the blocks
Rift Bloom's planning meeting: the debrief on why people stopped early became the real conversation.

The catch

It's a warm-up, not an answer - the exercise proves a point about self-censorship but doesn't by itself generate the ideas you need. It can feel gimmicky to sceptical, senior groups if you don't frame why you're doing it. A weak debrief wastes it: the learning is in the conversation after, not the drawing.

If nobody in the room reflects on why they stopped early, you've run a game, not an exercise.

Origin: Bob McKim / Stanford; popularised by IDEO